Tuesday, January 4, 2011

Tournament Tuesdays: AWC #6 Part One

On October 16th, 2010, the AWC held a combat patrol tournament at the Chicago Battle Bunker. While this event was part of their 2010 tournament series, I was treating it as purely a one off event.

General Rules
• Armies are no more than 400 points.
• The Warhammer 40,000 5th Edition Rules will be used.
• The AdeptiCon INAT FAQ will be used.
• Forge World/Imperial Armor units are not allowed in Combat Patrol, however players may still use their Forge World models to represent a unit from their codex.

• All Combat patrol armies must conform to the following Force Organization restrictions.
HQ 0-1
Troops 1-3
Elite 0-1
Fast Attack 0-1
Heavy Support 0-1
0-1 ‘Swing slot’ that may be used for Troops, elite, Fast Attack or Heavy.

• You must have at least one Troop choice.
• Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
• You may spend remaining points from anywhere in the Codex.
• With the exception of Troops and models with Swarm Universal Special Rule, No model can have more than 2 Wounds.
• Psykers may be used, but may NOT use any power requiring a psychic test.
• No model can have a 2+ save.
• No monstrous creatures.
• No Special/Unique/Named Characters are allowed in the Combat Patrol event.
• Aside from Troops choices and dedicated Transports, only vehicles witha maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units at permitted provided every unit within the unit individually would be permitted.
• The 'What You See Is What You Get' (WYSIWYG) rule is in effect. That means all units must be easily identifiable as the particular codex choice they represent and that any and all weapons/options taken for a unit must be clearly represented on the model(s).
• All models must be painted Citadel miniatures (up to 50% conversion is allowed).

The Army List
V1.3

Appearance Scorecard

Basic Requirement
Army is fully painted, but only to the three-color standard of basecoating. 10 OR
Army is beyond fully painted, additional steps beyond the three-color standard. 15


Painting - Max 12 pts
(Check All That Apply to Bulk (80%+) of Army )
Painting is Uniform: Not a mix of schemes, styles, and looks. 1 point
Clean Basecoat Colors: Base colors are painted neatly. 1 point
Details: Details are painted such as eyes, buckles, and jewelry. 1 point
-OR-
Clean Details: Details are painted well (clean, have highlights). 2 points
Hand-Painted Details: Details (that are well executed) have been added such as unit markings, banner artwork, blood marks, dirt on cloaks, etc. 1 point
-OR-
Artistic: Banners, markings, and details are hand painted to an incredible degree! 2 points
Discernable Highlights/Shading: Drybrushing, lining, shading, inking, etc. (not required to be clean)1 point
-OR-
Layers of Highlights: More than one layer of highlight, which may include shading, highlights over inking, blending, etc. 2 points
Masterful Blending: Highlights have been masterfully blended, shaded, or layered. 2 points
Overall Appearance: Overall appearance is amazing! Everything works great together to create an awesome scene. 2 points


Basing – Max 5 pts
(Basing - Check all that apply to bulk (80%+) of army.)
Based/Detailed: Bases have basing materials (flock/sand/tiles) or details painted on them. 1 point
Extra Basing: The bases have multiple basing materials (rocks/grass), extra details painted on them (cracks in tiles), or if extra basing is inappropriate, basing is done very well (eg. rolling desert dunes). 1 point
Highlights: Bases have highlighting (shading/drybrushing). 1 point
Special details: There are extra details on the larger bases (helmets, skulls, animals, building rubble, etc.) 2 points


Conversion Work - Max 4 pts
Minimal: The army has some elementary conversions (head and weapon swaps, arm rotations) or a couple interesting swaps. 1 point
Minor: Units have multi-kit conversions including head and weapon swaps. This is for more than a few models such as a unit. 2 points
Major: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts, etc. This could also apply to the entire army having very well done multi-kit conversions (see above) 3 points
Extreme: The army has some extreme conversions, which could be: a scratch built conversion or sculpt of an entire model, a large amount of models with difficult conversions (see above), or the entire army is extremely converted 4 points


Additional Criteria - Max 2 pts
(Other -Check all that apply to bulk (80%+) of army.)
Display Base: Basic based & highlighted or detailed display base. 1 point
Something Special: There is something above and beyond about a model's painting, the display base, a conversion, or the basing. 1 point


Prediction
Prior to the event, I wrote down what I was anticipating as my appearance score for the event. I tried to be as conservative as possible while still taking into account that I do put some effort into my stuff.

Basic: 15/15 (Easily have this one covered)
Painting: 7/12 (Alot of the points here are tiered, so it really comes down to what the judge thinks.)
Basing: 3/5 (Pretty straight forward section, but my crisis suit may not have enough extra stuff for the full allotment of points)
Conversion Work: 1/4 (I have a few simple conversions, nothing that is major, so I am not expecting alot from this category.)
Additional Criteria: 1/2 (I have a decent display base, but the other point is really a toss up.)
Total: 27/38 (Decent, not great)

Tau Crisis Suit
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Stealth Team
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Tau Firewarriors
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Vespid Unit
Vespid Unit
Vespid Unit

Next Week: Battle Reports

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