Friday, February 5, 2010

One the Bench: Leman Russ Punisher

Sometimes one must sacrifice effectiveness in the name of theme, and that is what I am doing with my first tank squadron. The LR Punisher is the kind of tank that is very fluffy (meow…) and one I can see being used for riot control. While on bed rest, I read the various discussions on how it is the worse choice among the LR options and maybe the whole IG codex. While I cannot argue the mathhammer, I do admit a certain joy in the idea of rolling 20+ dice a turn for each tank. If I combine a squadron of three with Mr. Creed, I will get to roll 69 dice on the turn they arrive, which just makes me giggle. Again, I understand that the LR-P is not a good choice from a gaming perspective, but the fun and rarity of someone actually fielding one makes me want to use them even more.

6 comments:

  1. Why play if you don't have fun? For me having fun is more imortant than winning. If I happen to win while playing an army I love, bonus!

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  2. Why don't you just build it to encompass all three of the Demolisher variants? Magnets are cheap and useful!

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  3. @Ernie - Totally agree.

    @Max - Great suggestion... If I was more competitive and wanted more flexibility, I would do just as you suggest.

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  4. Personally, I don't think the punisher is as bad as they say...its no Executioner, but it still can be a pain in the butt for anyone to go up against...against guard, orks, or nids, it can really ruin someone's day...

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  5. In a game where you get cover saves for virtually anything, a model that can have 20 punisher shots and 9 heavy bolter shots a turn is very effective mate.

    Put pask in it and you're getting shed loads of hits a turn and it'll rip through transports like tissue paper!

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  6. I was going to say it but the Colonel already beat me to it! While already pricey with Pask in it, you may as well go the extra 10pts. and throw in a heavy stubber as well.

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