The Game Preserve's Warhammer Fantasy Team Tournament
When: Saturday May 1 (9:30am-6:00pm)
Where: The Game Preserve, Lafayette Indiana (located in the Pavilions)
Format: The tournament will consist of 3 rounds with one battle per round. This is a team tournament with each team consisting of two players. Each player will construct a 1000 point army list using the most current army book/list available for that army. Thus each team will consist of two players, each using a 1000 point army for a total of 2000 points per team.
Each battle will feature a unique scenario with specific objectives and/or special features which will affect the battle. The completion of these objectives as well as the overall outcome of a battle will determine a player’s battle score each round. Players will also receive points in the following categories each round: sportsmanship, composition, and painting. There will also be a small number of bonus points awarded at the end of the tournament. There will be 3 games played on Saturday (including a lunch break).
Requirements:
Each player must bring an army of no greater than 1000 points. Each player builds their army using their own force organization chart at the 1000 point level. Thus, no one has access to a Lord level character.
Armies must be selected from the most current Army Books. No alternate lists or White Dwarf lists are allowed. No Special Characters. The following exceptions are allowed: Dogs of War (including the Rhinox Rider Pdf), and Chaos Dwarfs (the recently released online Chaos Dwarfs army book or the Ravening Hordes list may be used. Please mention which list you are using on your army list )
In an effort to curtail WAAC (win at all costs) and unbalanced lists the following restriction is in effect when planning your army list: Aside from Core Units, no units may be taken more than once. For example, an Empire army can include 1 Great Cannon as it is a Special Choice or a Dwarf army could include 1 Gyrocopter as it is a Rare Choice. However, certain armies allow you to take 2 of a given unit per choice such as Dark Elf Repeater Bolt Throwers or Snotling Pump Wagons. Players may take still take two of these units as they only use 1 Special/Rare choice. (Note this doesn’t affect character choices)
Additionally, magic will be capped at 10 Power Dice for the team.
Each team will generate one set of army power/dispel dice. These army dice may be shared between the players in any fashion during the game. Dice generated by magic users may only be used by the controlling player. There is no restriction on how the Power Dice are distributed among a team. In other words, Player A’s army has a Lvl 1 Wizard, Whereas Player B’s army features two Lvl 2 and one Lvl 1 Wizard. This team would have a total of 8 power dice (2 army +1 + 2 +2 +1 = 8).
To determine the number of power dice in your army simply add the 2 Army Power Dice along with the number of wizard levels in your army. Each bound item will count as 1 Power Die. Every two Dispel Scrolls/Power Stones and similar items will count as 1 Power Die.
For armies that have access to magic users who do not use power dice (such as Empire/Tomb Kings etc) use the following to determine how many power dice you have: Empire Warrior Priest (1PD), Lich Priest/Tomb Prince (1PD). Note, as Horrors are considered wizards and generate dice, their levels must also be counted.
During each round, each team will nominate one of their characters to be the team General. This character will count as a General for both armies and thus all rules for army generals apply to this character. This is chosen after players receive the scenario but before deployment.
+ Each team may also have exactly ONE Battle Standard Bearer whose rules will apply to both armies in the team.
+ In all other cases players’ armies act as two separate forces. The following exceptions do apply: + Any items or abilities which can affect ‘friendly’ models/units can affect your teammate’s army.
+ Teams which consist of the same army share any armywide effects, such as Waaagh!
+ ‘Friendly’ units can cause Psychology effects in your teammate’s army.
+ Deployment will be determined by the scenarios.
+ While players are free to team up however they like, there should be an effort to avoid teams that feature armies considered to be enemies in the fluff. Thus Lizardmen would never team with Demons of Chaos, High Elves and Dark Elves would not work together etc. Players will be rewarded/penalized in Composition scores depending on which two armies they decide to pair.
+ All players must submit a typed army list to the Judge before the tournament during registration/check-in. It is also a good idea to have an extra copy for yourself as well as your opponents.
+ Players are responsible for having a copy of the latest FAQs (this includes the main rules as well as the rules for your army). These can be found on the Games-Workshop website.
+ All armies are to be painted to a minimum standard (3 colors).
Players are responsible for bringing all necessary supplies such as: rulebooks, army books, dice, templates, measuring tapes, movement trays, and any other necessary materials.
Scoring: Scoring will be divided between Battle, Sportsmanship, Composition, and Painting points. Battle Points will account for 40% of a team’s score while Sportsmanship, Composition, and Painting points will account for the remaining 60% of a team’s points. After each round players will fill out score sheets marking the Battle Points for each round. Players will then award their opponent points for Sportsmanship, Composition, and Painting which will be outlined on the score sheets.
Penalties: Overall score penalties will be given for showing up late (-5 points), not putting your name on your army list (-3 points), stalling for time (-5 points), or turning in a hand written army list (-3 points). Further deductions will be applied (if necessary) for unruly or disruptive behavior (the number of points deducted will vary). If a player continues to be disruptive, he or she will be ejected from the tournament.
Prizes: Prizes and trophies will be awarded for the following achievements during the tournament:
1st Overall: TBA Best Army: TBA Player’s Choice: TBA
2nd Overall: TBA Best General: TBA
3rd Overall: TBA Best Sportsman: TBA
Schedule: Each round will be played to the end of six full turns or 140 minutes, whichever occurs first. At the end of the round, all games still in progress will cease immediately. Any player(s) deemed to be stalling for time will receive a penalty (-5 points).
Saturday
9:30-10:00 Registration & Setup
10:00-12:20 Round 1
12:30-1:00 Lunch Break
1:00-3:20 Round 2
3:30-5:50 Round 3
Original post can be found here.
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