Thursday, January 31, 2013

Episode 10 - Chafing on Chaff



Greetings and welcome to episode 10 of the Unstable Dice Podcast, the fastest growing podcast recorded out of my office. Starting with this episode, we are now posting episodes about two weeks after they have been recorded, so a few of the references at the beginning are going to sound dated. The reason for doing this was to allow me to release two episodes a month that were reasonably sized instead of releasing one gigantic episode each month. It also gives me a chance to invite more guests onto the show and do a better job of editing each episode.

With regards to the audio quality of the show, I hope people are finding that the more recent episodes are sounding better. Thanks to some very helpful feedback from David Witek, I have been able to make some improvements to the sound quality. Our goal with the show is to improve the quality of it while still maintaining the feel of a couple of guys sharing their experiences and thoughts about the hobby.

Going into this episode, the main topic of this episode is chaff. We talk about what it means to have chaff in your Warhammer Fantasy army and how to use it. Once we define what chaff means to us, we explore the various army books and talk about which units from each book we would consider to be chaff. Before all of that though, we raise our standards and marshal the host once again.

Lastly, this episode has an additional audio section that is available to folks who subscribe to the podcast. These additional mini-episodes are intended to fill in little things that may be more time sensitive, such as tournament announcements and news about upcoming episodes.  Quick tip of the hat to Ben Curry and the Bad Dice Podcast for being the inspiration for these mini-episodes.


Episode Timeline
0:17 Opening Discussion
10:05 Marshaling the Host 
48:00 Chaff in Warhammer Fantasy
01:21:35 End of Episode Discussion



Download: Direct Download | iTunes

Download Bonus Episode: Direct Download
 
Andrew's Email: andrew@unstabledice.com
John's Email: equinox@unstabledice.com
Nerd Rage: nerdrage@unstabledice.com

Show Links
Arcticon Website
Adepticon
A Gathering of Might X
Bad Dice Podcast
Big Mek's Garage
Chuck's Blog
The Unstable Dice Podcast 40K Combat Patrol Tournament

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Wednesday, January 30, 2013

40K Combat Patrol Adepticon Primer [2/23 - Kenosha, WI]

The Unstable Dice Podcast Presents: 
40K Combat Patrol Tournament and Adepticon Primer 
Hosted at Rockhead's Comics and Games 
Date: Feb 23rd, 2013
Time: 11 am - 4 pm
Entry Fee: $5.00 in advance/$10.00 on the day of tournament (Paypal to equinox999equinox@yahoo.com) Registration: Email equinox999equinox@yahoo.com or post in this thread
Player Size: 16 (We will expand if we sellout by Feb 14th.)
Tournament Rules: The event will use the Adepticon 2013 Combat Patrol Rules. Painting and sportsmanship will scored as per the guidelines in the rules pack.
Painting Requirements: Players are required to field models that are painted. No bare plastic/resin or primed only models.
Beverages and Snacks: As part of the entry fee, players will be provided with an assortment of beverages and basic snacks


Registered Players
1. Andrew Karolus (Seahawk)
2. Ernie Hall
3. Tyler Cooley (Chubs)
4.
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16. John Gaszak (Equinox)*

*As the TO, I will be playing in the tournament but will not be eligible for any prizes or awards.

Tuesday, January 29, 2013

Tournament Tuesdays - IWFB #4 (Part 1)

Did not get a lot of pictures from the first round. Murphy's Dark Elves vs John's Daemons of Chaos





Wednesday, January 23, 2013

The Waaaghcast Cup: Kalima Killers Week #5

Snotlings scurried to gather the pile of teeth that had been thrown into the betting pit of the orc team. The orcs had a feeling that this would be a good old fashion bet down, so they were betting on who would cause the most bruises in the game. With the last of the bets placed and collected, the orc team began to chant their team motto.

"Crush, Crush, what a rush... Smash those mummies into mush."

The chanting continued until the team was worked up into a fevor and went screaming onto the field. The crowd erupted into cheers and brawls as the orc team took to the field. Finally there was a team on the pitch that would do something other than stand motionlessly like the Kalima Killers. The Killers had been on the field since the prior night, but had not moved since getting into their positions for kickoff.

The first half was a one sided affair as the orcs used a simple plan called pop and run to score two touchdowns. How pop and run works is that the orcs pop the closest skeleton and then run with the ball after it is dropped by the opposition. If there was a bright spot for the Killers, it would have been them being able to knock out the orc's star goblin player.

The second half was more of the same as the orcs continued to break skulls and score touchdowns. The orcs didn't have much trouble enforcing their green will on the Khemri team. The game concluded with the Killers taking a few cheapshots on some of the less experienced orc players.

After the game, the orc team rushed eagerly back into their locker room; each player on the team assuming they had won the bet. To their shock, they discovered that the equipment manager had won the bet. Seemed none of the players realized that a team composed of skeletons and mummies cannot actually be bruised. The orcs are now looking for a new equipment manager.

Thursday, January 17, 2013

On the Bench: Fimir Purple Cloth

When it came to painting the cloth sections of the fimir model, I needed to use colors that would help unify the model with the color scheme of the ogres. At the same time, I wanted to make the fimir to look distinct and not just a retread of the same colors on the ogres. To this end, I decided to include the purple scheme I used with the ogres, but only in a minimal fashion.

Fimir Purple WIP #1

The process of painting the purple begins with a solid coat of Vallejo’s Hexed Purple [4:1; Paint:Thinner]. I usually need to apply this layer in two or three coats to ensure that the white primer is not bleeding through the purple. Once the layer has dried, I give the model a healthy coat of GW Leviathan Wash and set it aside until the next day.

Upon returning to the model, the first layer is a couple of coats of Vallejo’s Hexed Purple that has been mixed with some Vallejo’s Medium Glaze [3:1:1; Paint:Glaze:Thinner]. When applying this coat, I try to paint it away from the sections that I want to remain the darkest purple. The first layer of the mix is also started a little deeper in the model compared to the second and third layers of the mix.

Fimir Purple WIP #2

Moving to the next mix, I begin the highlighting process by applying a thinned layer of Vallejo Hexed Purple mixed with Vallejo Violet Blue [4:1:1:1; Hexed Purple:Violet Blue:Glaze: Thinner]. Since this layer is less opaque, I only apply one full layer and follow it up with a slight touch-up on spots that don’t meet what I am wanting. After the last layer is applied, I quickly move to the next layer which is the primer mixed with the addition of a drop of Vallejo Skull White and a drop of Vallejo Glaze Medium. Similar to the prior layers, I apply it with a brush stroke that moves away from the darkest sections. Once the layer is applied, I go over the highest points of the model with the mix.

The next few layers continue the process of highlighting the purple sections by adding either more Vallejo Skull White or Vallejo Violet Blue. With each layer, I try to gauge whether or not to add more paint thinner or glaze to the mix. I also switch from a 00 size brush to a 0/10 size to better control the application of each layer.