Worked on this model over the last few days. Very surprised how quickly I got him finished.
Thursday, June 19, 2014
Thursday, June 12, 2014
Episode 30 - 40K 7th Edition
Episode 30 - 40K 7th Edition
Sponsored by Heroes Haven Comics and Games & A Gathering of Might
Welcome to the latest episode of the show. In this episode, John G. & John O. talk begin with a quick discussion about the show and where it is headed in the future. Afterwards, this episode's MoH is about the new ork models, John's eldar project, and a review of the James Wappel's Painting Pyramid DVD. Following MoH, the main topic of the show is about 40k 7th edition. The guys share their first impressions of the new rules and where they think the game is headed.
Download: Direct Download | iTunes | RSS
Episode Timeline
00:00:17 Sponsors (Heroes Haven Comics & Games)
00:01:30
00:05:00 MoH (Gorkanaut, John's Eldar, and James Wappel's DVDs)
00:43:18 40K 7th Edition First Impressions
Emails
The Show Email - equinox@unstabledice.com
Show Links
Sponsors
A Gathering of Might: Website | Facebook
Wargamma: Website | Facebook
Labels:
Podcast
Tuesday, April 8, 2014
Episode 29 - Filthy Before Adepticon
Episode 29 - Filthy Before Adepticon
Sponsored by Heroes Haven Comics and Games & A Gathering of Might
Episode 29 is now available. Join the crew as they discuss filthy lists, Adepticon prep, and John's AGoM XII battle report.
Download: Direct Download | iTunes | RSS
Episode Timeline
00:00:17 Sponsors (Heroes Haven Comics & Games)
00:01:00 White Dwarf Weekly
00:19:48 AGoM Battle Report (MoH Part 1)
01:27:25 Super Fan Ross
01:37:15 Void Shield Generator Model Discussion
01:43:30 Adepticon Preparations (MoH Part 2)
Emails
Army Lists, Feedback, Topic Ideas - Andrew@unstabledice.com
Upcoming Tournaments - Chuck@unstabledice.com
John - equinox@unstabledice.com
Show Links
Sponsors
A Gathering of Might: Website | Facebook
Labels:
Tournaments
Friday, February 7, 2014
Waste Wars XI - Part One
Recently I
participated in the latest Waste Wars tournament hosted by the Waaaghcast. Joe and company usually run 3 or 4
tournaments a year down in Bloomington, Illinois (~100 miles south of Chicago). This one was a 1000 point primer for the Adepticon
version of the tournament being held in early April. This was also my first outing using my Ogre
Kingdoms army.
As much as I
want to pretend to be interested in competitive play, the reality is that I always
build my armies based around what I am interested in painting. Sometimes this results in me building an army
the swings to one extreme or the other when it comes to playability and
tabletop efficiency. When it came to my
ogre kingdom army, I was focused on bringing stuff that I liked and playing with
models that I have been interested in for a long time.
Firebelly: Gold Sigil Sword; Talisman of
Endurance; Ironcurse Icon; Level 2 Wizard. 205
7 Ironguts: Gutlord; Bellower; standard bearer; Look-out Gnoblar; Dragonhide Banner. 386
4 Ogres: Bellower; ironfists. 138
3 Maneaters: standard bearer; 3× additional hand weapon; heavy armour; Immune to Psychology; Scouts. 178
Gorger 90
997 points
7 Ironguts: Gutlord; Bellower; standard bearer; Look-out Gnoblar; Dragonhide Banner. 386
4 Ogres: Bellower; ironfists. 138
3 Maneaters: standard bearer; 3× additional hand weapon; heavy armour; Immune to Psychology; Scouts. 178
Gorger 90
997 points
For the first
round of the tournament, I was paired up against Ryan G and his lizardmen
army. Lizardmen list have always been a
bane of mine as skinks with poison tend to ruin elite armies if not dealt with
quickly. The scenario for this game
involved rolling off for each unit, including characters, to determine if they
started in reserve or on the table. The
scenario also involved capturing an objective in the middle of the board that
basically would freeze a unit in place if they touched it.
When it came
to deployment, I ended up not getting to place my firebelly because of the
special rule.
I also had to start the gorger in reserve because its ambusher rule.
This meant that I only had two units place during standard
deployment. The ogres were put directly
across from Ryan’s saurus block, while the ironguts were positioned to come in
from the right side of my deployment zone.
Ryan focused his salamanders and chameleon skinks deployment on the
ironguts while I placed my scouting maneaters to flank the saurus block.
Early
Turns
The early
part of the game was focused on trying to get the ironguts towards the saurus
warriors while getting away from the skinks and salamanders. At the same time, I jockeyed for position
with the maneaters and bulls in an effort to get a double charge off with
them. Ryan pushed his block forward to
close in on the objective while his skinks proceeded to kill a couple of
ironguts.
The second turn saw my firebelly arrive on the table and wipe out one unit of skinks with magic and the other with its flaming breath. The gorger on the other hand remained off the board due to a roll of a 2. The skinks had done what they needed to and had delayed the ironguts long enough to allow the salamanders a chance to get into range with their shooting attacks.
Middle
Turns
The middle of
the game became focused on close combat as the bulls and maneaters charged the
block of saurus. The maneaters were
effective at dropping basic saurus warriors, but Ryan’s characters were equally
effective at dropping the bulls at the front of the regiment. Across the table, the firebelly bought the
ironguts time by becoming the focus of the salamanders’ shooting.
Late Turns
The late
turns saw the remaining ironguts hit the saurus warrior block and pound on
them, only to be grinded away as the special rules for the objective ensured
that the saurus warriors would not break from combat. At the same time, the salamanders and
firebelly continued to exchange flaming attacks until the firebelly was
dropped. The game ended with the gorger
making it into close combat and killing the saurus BSB with a lucky killing
blow.
Overall
Overall, the
game was really fun. Ryan is a great
opponent and knows how to play his army very well. I made a number of mistakes looking back on
the game and really wish the gorger would have come on sooner.
Next Week –
Part 2
Monday, January 20, 2014
On the Bench: Ironguts Unit Filler
One of the interesting things about the Midwest WFB scene is
our dedication to painting and fielding amazing armies. At any given tournament, you can expect to
see work that would rival the stuff that appears in White Dwarf (R.I.P.) or on
the GW website. While having such a rich
environment when it comes to painted armies, it also means that the standards
can be pretty high when it comes to paint judging. To this end, it has become almost mandatory
that an army has some level of freehand if it wants to earn maximum points at
the majority of tournaments.
Typically when someone is doing freehand, it is done on a
standard as they are a great way to add a little uniqueness to a regiment. Since another element of many local
tournaments is to award points for a scratch built model, I decided to combine
the requirement with free-hand details to create a custom gong for my
ironguts.
When it came to picking the actual image, I debated for a
period whether or not to do some kind of dragon. It seemed like the obvious choice and easily
tied into the Asian inspired theme of the army.
In the end, I felt it was too obvious and decided to explore other
Japanese images that might work. I considered
Kirin and phoenix pictures, but again they felt too obvious. As I was looking at various pictures, I
started to notice that koi were a common theme among many of them. After a bit more searching on the topic, I
decided to use one as the basis for the free-hand on the gong.
Using a picture I found on the website Quiet Forest, I drew
a similar image on the gong I had created using plastic rods, wire and a wooden
40mm base. One the image was drawn, I
traced over it using a fine detail brush and Vallejo Charred Brown. Next, I used Reaper Golden triad, Vallejo
Brown ink and GW Sepia wash to color the fish.
Once the fish was colored, I reapplied the Charred Brown to better bring
out the details.
To complete the background of the gong, I first used a
pencil and another 40mm base to trace a semi-circle. Next, I colored in the first part of the
circle using a combination of Vallejo Hexed Purple, Vallejo Purple Blue, and
Vallejo Dead White. As for the blue
sections of the model, I used Vallejo Imperial Blue, Vallejo Dark Blue, and
Vallejo White to shade and highlight the area around the koi.
To complete the model, I painted the outside ring on the
gong using Vallejo London Grey, Vallejo Black Grey, and Vallejo Light
Grey. The wood holding the gong was
painted using a combination of Vallejo Charred Brown and Vallejo Vermin
Brown. The base was painted using the
same scheme as the army and flocked with a combination of Army Painter and GF9
products.
Labels:
Ogre Kingdoms,
On the Bench
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