Monday, December 9, 2013
On the Bench: Eagle Warriors Space Marine - Part 7
If there is one aspect of space marine models that I would say is iconic, it would be the shoulder pads. The reason I would call them out is that they give weight to the model and serve as a quick identifier of the marine’s chapter. They can also be the part of a marine that makes or breaks the overall visual of the model.
When selecting the shoulder pads for my first unit of tactical marines, I debated over whether to go with more complex ones (possibly even 3rd party ones) or use the simple ones from base marine kit. In the end, I decided on the simple pads as the model already contained a lot of extras (purity seals, eagle icons, etc…) and I wanted to give myself breathing room when working on HQ models.
The process for painting the model is basically the same as I shared in prior articles. The one nice part about doing the shoulder pads was that I did not have the challenge of trying to paint the divide between blue and white sections. The downside upon completion is that I felt they were kind of plain looking and actual detracted from the model. I may circle back with the unit once it is finished and add some type of freehand to all of the units pads, just to make them standout better.
Labels:
On the Bench,
Space Marine
Friday, December 6, 2013
Veteran Guardsman with Shotgun - Part 2
This is the second veteran guardsman that I have completed for the unit I am referring to as the ‘Matchstick Boys’. Similar to the last one, this one uses parts from the Forgeworld Cadian Hardened Veterans kit. I like the kit in general, but feel the casting of the head I used for this model was off. In particular, the area around the eyes seems sunken and off when compared to how the model looks in the picture on the Forgeworld website.
Another piece that I decided to add to this model was the resin backpack that came with the Forgeworld kit. I wasn’t sure at first if it would be appropriate as the unit is intended to depicted as an escort for a group of criminals being unloaded from a chimera transport. In the end, I was pretty happy with how it looked, though I do think that it was also slightly miscast like the head.
Labels:
Imperial Guard,
On the Bench
Thursday, December 5, 2013
Episode 23 - Battlescrolls Review
Sometimes the moment is just right for us to get together and record a short episode to discuss something currently happening in the hobby. When those moments arrive, we call them an Unstable Moment. In this
brief episode, we review the new battlescrolls released by Games Workshop. As part of the discussion, we talk about how these new digital updates work in the game and breakdown how battlescroll formations fit into the existing army composition. We also take a look at the first two battlescrolls to be released: Be'Lakor and The Restless
Dead.
Download: Direct Download | iTunes | RSS
Episode Timeline
00:00:17 - Battlescroll Review
Emails
Army Lists, Feedback, Topic Ideas - Andrew@unstabledice.com
Upcoming Tournaments - Chuck@unstabledice.com
John - equinox@unstabledice.com
Show Links
IWFB
Big Mek’s Garage
Sponsors
Rare Choice Games: Facebook | Youtube
Download: Direct Download | iTunes | RSS
Episode Timeline
00:00:17 - Battlescroll Review
Emails
Army Lists, Feedback, Topic Ideas - Andrew@unstabledice.com
Upcoming Tournaments - Chuck@unstabledice.com
John - equinox@unstabledice.com
Show Links
IWFB
Big Mek’s Garage
Sponsors
Labels:
Amethyst Veil,
Fantasy,
Podcast
Wednesday, December 4, 2013
Lizardmen vs Empire Battle Report (1000 points)
Recently, Andrew and I gathered to play some games at my place and test out some of my theories about using lizardmen in the Adepticon Team Tournament. In particular, I wanted to get comfortable with using the ripperdactyls as I admit that I don’t typically use units with the frenzy special rule. I also wanted to try out various units using the old models I own before investing in any of the new kits.
John’s Lizardmen List
Skink Priest with Lore of Heavens (level 2)
15 Saurus Warriors w/ Full Command
20 Skink Warriors w/ Full Command and 2 Kroxigors Stegadon
3 Ripperdactyls (proxied with screamers)
2 units of Salamanders
Andrew's List
Captain w/ 2+ armour save
BSB w/ 2+ armour save
Unit of Statesmen (w/ Halberds) and detachment of Handgunners
Unit of Knights
2 Cannons
The set-up of the table was similar to what we used in the game we played earlier and involved a couple of forest, some impassible terrain and a few hills. The scenario for the game was a basic pitch-battle with no special modifiers or objectives. When it came to deploying our armies, Andrew gathered the bulk of his forces in the center of his deployment zone. I decided to spread things out and placed my stegadon on one side of the impassible rock, my salamanders, saurus and skink units towards the center and my ripperdactyls to my far left.
Outside of playing lizardmen in 8th, another first for me in this game was selecting the Lore of Heavens for my skink chief. At the last Adepticon, I watched my partner in the Team Tournament use the lore to great effect and wanted to see what I could do with it. I was also interested in trying the lore as I am considering ‘Ekko as my general for next year’s TT with Andrew. When it came to spells, I ended up with Chain Lightning and Iceshard Blizzard.
With armies deployed and spells chosen, we proceeded to play out the game. My main strategy was to move the bulk of my army to engage Andrew’s forces while my stegadon and ripperdactyls came in on the flanks of his army. Knowing that Andrew had cannons, I expected the stegadon to be the early focus of their attention. To this end, they made quick work of the big beastie, dropping it by the second turn.
With the cannons focusing on the stegadon, my skink priest and salamanders were given an opportunity to unleash some ranged attacks on the Empire. In this situation, the real winner for me was the two turns of chain lightning that I was able to get off with the skink priest. In both turns, I gambled big and got irresistible force off both times. Unfortunately, the second time spelled the end of my magic phase as my priest lost his wizard levels from the miscast. Regardless, the spell bounced its way through Andrew’s units, dropping knights, handgunners, and even a crewman from one of the cannons.
Moving into the middle of the game, the ripperdactyls finally made contact with one of the cannons. They made quick work of it before being double assaulted by Andrew’s general and BSB. This became the tarpit of the game as my rippers kept failing to get past the 2+ saves. Finally, as the game was reaching its conclusion, I was able to score a killing blow and finish his general.
With a final roll of the dice, the game was over and victory points were tallied. I had lost the stegadon and both salamanders. Andrew had lost everything but the single cannon that I was unable to reach before the game concluded. It was a good game and not an easy win against such a skilled opponent. Most of the units performed well, with the skink priest over-performing and the stegadon under-performing. I really liked the saurus warriors and how they did against Andrew’s knights and statesmen. The ripperdactyls showed potential, but I felt like they would have done better if I had more of them on the table. In the end, the game gave me a lot to consider and a victory against Andrew. Not a bad way to spend a Saturday night.
Labels:
Battle Reports
Monday, December 2, 2013
On the Bench: Eagle Warriors Space Marine - Part 6
One of my favorite color schemes to paint right now is pseudo-NMM gold. When I do it well, I love the brightness and contrast of the color scheme on a model. The challenges however is that when it is done wrong, it can have the reverse effect of making the intended area appear dull.
(Paint:Thinner:Glaze)
Privateer Press White Primer
Reaper Chestnut Brown (4:1)
Vallejo Brown Ink (1:8)
Reaper Chestnut Brown (4:1:1)
Reaper Chestnut Brown and Reaper Palomino Gold (2:2:1)
Reaper Palomino Gold (4:1:1)
GW Sepia Wash Reaper Palomino Gold (4:1:1)
Buckskin Pale (4:1)
The paints outlined above are more of a general guide than an exact step-by-step breakdown of how I painted the gold sections of the model. The trick that I found when painting these sections is to be flexible and not afraid of making touch-ups as you go. I find sometimes that I need to go back over a section with a lighter or dark layer to better blend the colors. I also make stupid mistakes, like miss whole sections, and find myself backtracking to catch-up the missed area.
Labels:
On the Bench,
Space Marine
Subscribe to:
Posts (Atom)



