Thursday, July 12, 2018
Episode 04 - Myrmourn Banshees Don't Break
It is time upgrade to a hammer, strap on a shield, and pull up your pants. 2nd Edition Age of Sigmar has arrived! In this week's episode, we kick things off with discussing the results of the 6 Nations tournament. We breakdown some of the biggest surprises coming out of how players were using 2nd edition at the event. We have a good laugh over 64 damage grots and ponder whether Seraphon summoning is such a horrible thing. Most importantly, we remind ourselves and everyone that GW will fix the problems in a timely fashion.
In the second segment of the show, we review the Myrmourn Banshee warscroll. We talk about why the new unit is great and a couple tricks we would use with them. Chuck also works the math to see how many I can fit into a 1000 point army and still be legal.
The show ends with America's favorite segment of the show, Five Questions. This week's list is a mixture of looking back, planning for the future, and figuring out why Nagash has such poor management skills.
00:01:00 6 Nations and AoS 2nd Edition Loopholes
00:34:00 Experiences with assembling the Soul Wars models
00:42:30 Warscroll Review: Myrmourn Banshees
00:54:30 Five Questions!
Show Links
Facebook: https://www.facebook.com/Unstabledice/
Email: unstabledice@gmail.com
Twitter (John): @unstabledice
Twitter (Chuck): @ODTGaming
Flatcon: flatcon.com
Ministomp: ministomp.com
AGOM: agom.co.uk
DragonFall: dragon-fall.com
6 Nations TGA Discussion: www.tga.community/forums/topic/18596-6-nations-take-aways/
6 Nations Information: https://aosshorts.com/aos-6-nations-preview/
Download: Direct Download | RSS | Podcast Page
Labels:
Age of Sigmar,
Nighthaunts,
Podcast,
Tournaments
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