Sunday, February 28, 2010

Monthly Update: Feb 2010 Painting Points

While the points earned for February are pretty low, I made alot of progress on my first LR-P, so hopefully next month's points will balance things out.



Points Earned in Feb 2010: 3 Points
Total Points in 2010: 9 Points

If you would like to see the original post about Painting Points, check out the following link.

Special Thanks to Lone Pilgrim for introducing such a fun idea to the 40K blogsphere.

Wednesday, February 24, 2010

The Wednesday Peek

Last Week's Answer...


This Week's Peek...

Monday, February 22, 2010

On the Bench: Amethyst Veil Black Knight

The immediate challenge with painting the rider is going to be how to hold the model while painting it. I could have eliminated the problem by premounting the rider on his stead and painting both at once. I never do things the easy way.

Once primed, I stick the model to a pin that has been mounted in a cork. The trick to getting the model to stick to the pin is a small drop of superglue. Once the glue has dried, I paint on a coat of desert brown (4:1, paint:thinner).



Once the desert brown has dried, I apply a coat of wash (brown ink:black ink: thinner, 6:1:7). I go a little heavier on the wash then I did with the stead. I especially apply a heavy coat to the crevices within the armor as I want to prevent any white from bleeding out later.


Next Time: How to Make a Black Knight Turn White

Friday, February 19, 2010

On the Bench: W.I.P. Leman Russ Punisher

Recap of colors used so far on the tank.
Prime White
Dark Blue (4:1)
Wash Asurman Blue
Dark Blue (4:1)
Dark Blue/Skull White (8:1)
Dark Blue Glaze (1:4:2)
Dark Blue/Skull White (6:2:2)
Dark Blue/Skull White (3:1:1)



Drew the woman with a pencil, followed by tracing over the lines with Vallejo Black. The skin was Elf Fleshtone followed by a 50/50 Elf Fleshtone/Skull White. I used a size 0/10 liner brush.

I think I will take break tonight and not do any painting. Feel a little burnt out on the tank, maybe because of the way I am approaching it. Will pick it back up tomorrow.

Thursday, February 18, 2010

Fantasy Thursdays: N.I.M.G.C. Vanguard Scoring System

N.I.M.G.C. Vanguard Scoring System

The N.I.M.G.C. respects all aspects of the hobby therefore the tournament will consist of three prizes based on three scoring categories (Battle Points, Sportsmanship,and Appearance)

Overall Champion - The player with the highest over all score of all categories
Best Appearance - Highest painting score (tie to player with highest sports score)
Best Sportsman - Highest Sportsmanship score (tie to player with highest Battle pts)

Battle Points (50pts) 50% of Overall - Battle points will be awarded for a win, a draw and a loss. (15 - Victory, 10 - Draw, 5 - Loss) Three different scenarios will be played. The scenarios win conditions are not necessarily based on Victory Points so completing the scenario objectives are important. In addition bonus battle points will be awarded in certain scenarios for completing secondary objectives.

Appearance (30pts) 30% of Overall- Appearance scores will be judged between rounds 1 and 2 during the longer break. This will be judged by two N.I.M.G.C. TO's.

Sportsmanship (20pts) 20% of Overall - At the beginning of the event each player will be given a sportsmanship score card to fill out after each round of the tournament. this will then be turned in at the end of the tournament.

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I cannot restate how excited I am to see the N.I.M.G.C. running a fantasy tournament. I plan on bringing a vampire count list to the tournament and will post the details of that list at a later date.

When it comes to the rules for this tournament, I like how they have broken up the value of each aspect of the hobby. Battle points being worth 50% makes sense and prevents someone from winning overall without actually having a winning record. I also like that Appearance is worth a sizable amount, meaning that someone fielding an army that is not painted can also not win the game. The 20% for sportsmanship will depend on the details of how scoring works. It is enough to swing a person up or down a notch, but not enough that a well painted and played army shouldn't still contend.